Project Description

Devastation Ave – 3D Shooter game

The Game revolves around the mid 80s where you perform the role of a student at their highschool dance and due to some strange blast everything changes. The game is designed in a school and a standard neighborhood where you have to kill enemies and perform certain tasks to achieve the goal for each level. Slowly, you would gather weapons and on move further you will find your friends. All of you team up together to fight the boss and help to save others from a serious problem. The game features first person shooting in addition to normal controls. there would be more features coming to the game and a broader view for the player in future as we move towards professionalism.

OVERVIEW:

In the world of Devastation Ave. one of the main world features is the concept of factions and dynamic enemies; almost everyone you encounter is hostile towards you or another enemy, depending on what faction they belong to. In short different factions will engage in combat with each other.

All enemies can have their senses adjusted. These include an enemies ability to hear and see. For example: the Seeker enemy is not able to see so it relies solely on the sounds produced by other entities. Each entity has a field of view that can be adjusted, as well as it scales with the difficulty.

BUILT WITH

Unity, C#

CATEGORIES

Graphic Design

COPYRIGHT

Pixeden Company

0
HOURS OF DEVELOPMENT
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GITHUB REPO
VIEW GAME DESIGN DOCUMENT

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